Rogue macros
Energy, combo points, and openers that must not break your white swings.
- Abilities listed
- 26
- With more than one rank
- 17
- Written with /startattack
- 14
- Most ranks on one spell
- Backstab (9), Eviscerate (8), Sinister Strike (8)
- Source
- kami-labs.fr ↗
Every ability, as a macro that keeps its rank current
Each row is a complete macro: #showtooltip so the button wears the right icon, then a /cast with no rank in it. That is what makes the rank self-updating — on Forever a /cast without a rank always uses the highest one you know, while a spell dragged onto your action bar stays on the rank you dragged.
Nothing to update after a trainer visit. Make the macros once, drag them onto your bars, and forget about ranks for the rest of the class's life. The rest of the macro rules — what one press can do, and the auto-attack pairing — are on the macros page.
14 of the abilities here are written with /startattack in front, which is the source's rule for the melee half of the class rather than a judgement about each ability. Stealth openers and finishers are plain casts.
Why /startattack is sometimes after the cast. On a stealth opener the source puts it after the ability, which is not a mistake: the opener is cast from stealth first, and the swing starts on the way out. Both orders work, because /startattack is off the global cooldown — the order shown is the source's, kept as it is so a row matches what you would find there.
The table
| Lvl | Spell | Ranks | School | Macro (rank-less — always your highest) |
|---|---|---|---|---|
| 1 | Eviscerate | 8 | Assassination | #showtooltip Eviscerate
/startattack
/cast Eviscerate |
| 1 | Redirect | 1 | Subtlety | #showtooltip Redirect
/cast Redirect |
| 1 | Sinister Strike | 8 | Combat | #showtooltip Sinister Strike
/startattack
/cast Sinister Strike |
| 1 | Stealth | 4 | Subtlety | #showtooltip Stealth
/cast Stealth |
| 4 | Backstab | 9 | Combat | #showtooltip Backstab
/startattack
/cast Backstab |
| 4 | Pick Pocket | 1 | Subtlety | #showtooltip Pick Pocket
/cast Pick Pocket |
| 6 | Gouge | 5 | Combat | #showtooltip Gouge
/startattack
/cast Gouge |
| 8 | Evasion | 1 | Combat | #showtooltip Evasion
/cast Evasion |
| 10 | Sap | 3 | Subtlety | #showtooltip Sap
/cast Sap |
| 10 | Slice and Dice | 2 | Assassination | #showtooltip Slice and Dice
/startattack
/cast Slice and Dice |
| 10 | Sprint | 3 | Combat | #showtooltip Sprint
/cast Sprint |
| 12 | Kick | 4 | Combat | #showtooltip Kick
/startattack
/cast Kick |
| 14 | Expose Armor | 5 | Assassination | #showtooltip Expose Armor
/startattack
/cast Expose Armor |
| 14 | Garrote | 6 | Assassination | #showtooltip Garrote
/cast Garrote
/startattack |
| 16 | Feint | 5 | Combat | #showtooltip Feint
/cast Feint |
| 18 | Ambush | 6 | Assassination | #showtooltip Ambush
/cast Ambush
/startattack |
| 20 | Rupture | 6 | Assassination | #showtooltip Rupture
/startattack
/cast Rupture |
| 22 | Distract | 1 | Subtlety | #showtooltip Distract
/cast Distract |
| 22 | Vanish | 2 | Subtlety | #showtooltip Vanish
/cast Vanish |
| 24 | Detect Traps | 1 | Subtlety | #showtooltip Detect Traps
/cast Detect Traps |
| 26 | Cheap Shot | 1 | Assassination | #showtooltip Cheap Shot
/cast Cheap Shot
/startattack |
| 30 | Disarm Trap | 1 | Subtlety | #showtooltip Disarm Trap
/cast Disarm Trap |
| 30 | Kidney Shot | 2 | Assassination | #showtooltip Kidney Shot
/startattack
/cast Kidney Shot |
| 30 | Mutilate | 4 | Assassination | #showtooltip Mutilate
/startattack
/cast Mutilate |
| 34 | Blind | 1 | Subtlety | #showtooltip Blind
/cast Blind |
| talent | Hemorrhage | 1 | Subtlety | #showtooltip Hemorrhage
/startattack
/cast Hemorrhage |